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0ad/source/renderer
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janwas 8af8326563 replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc)
This was SVN commit r10410.
2011-10-16 10:37:21 +00:00
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AlphaMapCalculator.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h
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BlendShapes.h
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DecalRData.cpp
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DecalRData.h
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FixedFunctionModelRenderer.cpp
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FixedFunctionModelRenderer.h
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HWLightingModelRenderer.cpp
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HWLightingModelRenderer.h
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InstancingModelRenderer.cpp
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InstancingModelRenderer.h
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ModelRenderer.cpp
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ModelRenderer.h
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ModelVertexRenderer.h
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OverlayRenderer.cpp
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OverlayRenderer.h
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ParticleRenderer.cpp
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ParticleRenderer.h
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PatchRData.cpp
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PatchRData.h
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PlayerRenderer.cpp
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PlayerRenderer.h
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Renderer.cpp
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Renderer.h
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RenderModifiers.cpp
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RenderModifiers.h
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Scene.cpp
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Scene.h
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ShadowMap.cpp
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ShadowMap.h
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SkyManager.cpp
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SkyManager.h
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TerrainOverlay.cpp
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TerrainOverlay.h
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TerrainRenderer.cpp
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TerrainRenderer.h
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TransparencyRenderer.cpp
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TransparencyRenderer.h
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VertexArray.cpp
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VertexArray.h
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VertexBuffer.cpp
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VertexBuffer.h
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VertexBufferManager.cpp
# New territory border rendering.
2011-07-30 00:56:45 +00:00
VertexBufferManager.h
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WaterManager.cpp
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WaterManager.h
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