This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-06-26 10:46:58 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
b3cd340eec4024f8024b4c2f7be42f5cc2bced4c
0ad
/
source
/
graphics
T
History
Ykkrosh
d2948937a0
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
...
This was SVN commit r2113.
2005-04-07 04:29:07 +00:00
..
scripting
…
Camera.cpp
…
Camera.h
…
Color.h
…
Frustum.cpp
…
Frustum.h
…
GameView.cpp
First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
2005-03-30 16:14:19 +00:00
GameView.h
…
HFTracer.cpp
…
HFTracer.h
…
LightEnv.h
…
MapIO.h
…
MapReader.cpp
First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
2005-03-30 16:14:19 +00:00
MapReader.h
…
MapWriter.cpp
…
MapWriter.h
…
Material.cpp
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
2005-04-07 04:29:07 +00:00
Material.h
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
2005-04-07 04:29:07 +00:00
MaterialManager.cpp
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
2005-04-07 04:29:07 +00:00
MaterialManager.h
…
MeshManager.cpp
…
MeshManager.h
…
MiniPatch.cpp
…
MiniPatch.h
…
Model.cpp
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
2005-04-07 04:29:07 +00:00
Model.h
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
2005-04-07 04:29:07 +00:00
ModelDef.cpp
…
ModelDef.h
…
ObjectBase.cpp
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
2005-04-07 04:29:07 +00:00
ObjectBase.h
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
2005-04-07 04:29:07 +00:00
ObjectEntry.cpp
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
2005-04-07 04:29:07 +00:00
ObjectEntry.h
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
2005-04-07 04:29:07 +00:00
ObjectManager.cpp
ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
2005-04-03 05:02:00 +00:00
ObjectManager.h
ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
2005-04-03 05:02:00 +00:00
Particle.cpp
…
Particle.h
…
ParticleEmitter.cpp
…
ParticleEmitter.h
…
Patch.cpp
…
Patch.h
…
RenderableObject.h
…
SkeletonAnim.h
…
SkeletonAnimDef.cpp
…
SkeletonAnimDef.h
…
SkeletonAnimManager.cpp
…
SkeletonAnimManager.h
…
Sprite.cpp
…
Sprite.h
…
Terrain.cpp
…
Terrain.h
…
Texture.h
…
TextureEntry.cpp
…
TextureEntry.h
…
TextureManager.cpp
…
TextureManager.h
…
Unit.cpp
…
Unit.h
ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
2005-04-03 05:02:00 +00:00
UnitManager.cpp
…
UnitManager.h
…