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882f3406e3
This was SVN commit r15528.
52 lines
1.5 KiB
XML
52 lines
1.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Pathfinder>
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<!-- Sets limit on the number of same turns moves we will process -->
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<!-- Setting the value to 0 disable this functionality -->
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<MaxSameTurnMoves>64</MaxSameTurnMoves>
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<PassabilityClasses>
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<!-- Unit pathfinding classes: -->
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<unrestricted/>
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<default>
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<MaxWaterDepth>2</MaxWaterDepth>
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<MaxTerrainSlope>1.0</MaxTerrainSlope>
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</default>
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<ship>
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<MinWaterDepth>1</MinWaterDepth>
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</ship>
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<!-- Building construction classes:
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* Land is used for most buildings, which must be away
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from water and not on cliffs or mountains.
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* Shore is used for docks, which must be near water and
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land, yet shallow enough for builders to approach.
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-->
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<building-land>
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<MaxWaterDepth>0</MaxWaterDepth>
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<MinShoreDistance>1.0</MinShoreDistance>
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<MaxTerrainSlope>1.0</MaxTerrainSlope>
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</building-land>
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<building-shore>
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<MaxShoreDistance>2.0</MaxShoreDistance>
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<MaxTerrainSlope>1.25</MaxTerrainSlope>
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</building-shore>
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</PassabilityClasses>
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<!--
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Warning: Movement costs are a subtle tradeoff between
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pathfinding accuracy and computation cost. Be extremely
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careful if you change them.
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(Speeds are safer to change, but ought to be kept roughly
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in sync with costs.)
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-->
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<MovementClasses>
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<default Speed="1.0" Cost="1.08"/>
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<city Speed="1.0" Cost="1.0">
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<UnitClasses>
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<infantry Speed="1.4" Cost="0.6"/>
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</UnitClasses>
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</city>
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</MovementClasses>
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</Pathfinder>
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