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Matei
22d15cba2a
Made console history slightly smarter: if you type something and then press up or down, it will show you only those strings in history that begin with the text you typed.
...
This was SVN commit r3398.
2006-01-22 09:56:12 +00:00
..
graphics
Advance water in sync with simulation and unit animations (so it stops when the game is paused).
2006-01-21 23:27:42 +00:00
gui
Right click/double click support in main GUI handler, minimap updates-drag and order issuing
2006-01-21 11:07:25 +00:00
i18n
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
lib
Fix Linux build, don't EVER #include <windows.h> again!
2006-01-21 20:01:17 +00:00
maths
Fix Linux build, don't EVER #include <windows.h> again!
2006-01-21 20:01:17 +00:00
ps
Made console history slightly smarter: if you type something and then press up or down, it will show you only those strings in history that begin with the text you typed.
2006-01-22 09:56:12 +00:00
renderer
Fixed terrain texture orientation so shadows fall as expected.
2006-01-22 08:17:33 +00:00
scripting
Removed references to the old attack, gather, heal and damage events (that were no longer used).
2006-01-20 21:38:58 +00:00
simulation
Range and melee attack split up.
2006-01-22 08:53:35 +00:00
sound
design notes from meeting: ambient sound
2006-01-08 02:05:44 +00:00
tools
Advance water in sync with simulation and unit animations (so it stops when the game is paused).
2006-01-21 23:27:42 +00:00
main.cpp
- Added pause game functionality.
2006-01-02 03:07:29 +00:00
ProgrammingSchedule.xls
gave it a once-over, marked 1 as complete
2005-05-09 16:30:01 +00:00