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0ad/source/renderer/backend/dummy
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vladislavbelov ccda54a662 Ands new depth stencil format to support all combinations on Vulkan.
Tested By: hyperion, nwtour
Differential Revision: https://code.wildfiregames.com/D4878
This was SVN commit r27421.
2023-01-12 06:32:52 +00:00
..
Buffer.cpp
…
Buffer.h
…
Device.cpp
Ands new depth stencil format to support all combinations on Vulkan.
2023-01-12 06:32:52 +00:00
Device.h
Adds preferred depth stencil format to renderer backend.
2023-01-06 23:07:50 +00:00
DeviceCommandContext.cpp
Switches from per draw vertex attribute format to precompiled vertex input layout.
2023-01-06 00:39:25 +00:00
DeviceCommandContext.h
Switches from per draw vertex attribute format to precompiled vertex input layout.
2023-01-06 00:39:25 +00:00
DeviceForward.h
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Framebuffer.cpp
…
Framebuffer.h
Removes SetViewport from CRenderer.
2022-12-29 06:53:06 +00:00
PipelineState.cpp
Switches from pipeline state descriptions to pipeline states.
2022-12-31 18:29:44 +00:00
PipelineState.h
Switches from pipeline state descriptions to pipeline states.
2022-12-31 18:29:44 +00:00
ShaderProgram.cpp
…
ShaderProgram.h
…
Texture.cpp
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Texture.h
…
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