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afae448b11d3d757d40f082d21af135a323929ce
0ad/source/simulation
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Ykkrosh d3f57744d9 Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
Avoided tooltip error message.
Avoided noisy warnings when textures fail to load.

This was SVN commit r3653.
2006-03-17 03:59:49 +00:00
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scripting
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Aura.cpp
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Aura.h
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BaseEntity.cpp
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BaseEntity.h
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BaseEntityCollection.cpp
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BaseEntityCollection.h
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BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
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Entity.h
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EntityHandles.cpp
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EntityHandles.h
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EntityManager.cpp
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EntityManager.h
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EntityMessage.h
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EntityOrders.h
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EntityPredicate.h
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EntityProperties.cpp
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EntityProperties.h
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EntityStateProcessing.cpp
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EntitySupport.h
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EventHandlers.cpp
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EventHandlers.h
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LOSManager.cpp
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LOSManager.h
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PathfindEngine.cpp
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PathfindEngine.h
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PathfindSparse.cpp
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PathfindSparse.h
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ProductionQueue.cpp
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ProductionQueue.h
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Projectile.cpp
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Projectile.h
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Scheduler.cpp
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Scheduler.h
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ScriptObject.cpp
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ScriptObject.h
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Simulation.cpp
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Simulation.h
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TurnManager.cpp
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TurnManager.h
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