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0ad/source/ps
Ykkrosh 7a48606471 GLES compatibility for particle shader
This needs to use the model-view matrix, not model-view-projection (the
transform uniform), else the axes won't be unit vectors and the particle
sizes will be wrong. But GLES doesn't have the pre-defined matrices, so
pass it in explicitly.

This was SVN commit r16165.
2015-01-19 21:44:53 +00:00
..
2014-11-17 01:04:24 +00:00
2014-09-15 01:27:06 +00:00
2014-09-09 18:17:08 +00:00
2014-09-09 18:17:08 +00:00
2015-01-01 23:10:24 +00:00