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-ca9109be75moved SwapBuffers inside Render - this makes Atlas call it twice in a row which might behave oddly (did not seem to though) and anyways was wasteful. -ca9109be75moved IdleTask from the sound manager outside of Render. This means atlas never called IdleTask, and this broke sounds after a few seconds. Reviewed By: Angen Differential Revision: https://code.wildfiregames.com/D2029 This was SVN commit r22544.