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vladislavbelov 38d09ce35c Adds a perspective matrix, refracts a matrix projection setup to prepare for an isometric view.
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D971
This was SVN commit r20377.
2017-10-29 23:41:59 +00:00
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tests
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BoundingBoxAligned.cpp
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BoundingBoxAligned.h
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BoundingBoxOriented.cpp
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BoundingBoxOriented.h
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BoundingSphere.h
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Brush.cpp
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Brush.h
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Ease.h
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Fixed.cpp
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Fixed.h
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FixedVector2D.h
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FixedVector3D.h
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MathUtil.h
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Matrix3D.cpp
Adds a perspective matrix, refracts a matrix projection setup to prepare for an isometric view.
2017-10-29 23:41:59 +00:00
Matrix3D.h
Adds a perspective matrix, refracts a matrix projection setup to prepare for an isometric view.
2017-10-29 23:41:59 +00:00
MD5.cpp
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MD5.h
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Noise.cpp
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Noise.h
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NUSpline.cpp
Insert cinematic path nodes after the currently selected node instead of before (so paths are not created in the opposite of the expected order).
2017-07-01 15:49:59 +00:00
NUSpline.h
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Plane.cpp
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Plane.h
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Quaternion.cpp
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Quaternion.h
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Random.h
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Sqrt.cpp
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Sqrt.h
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Vector2D.h
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Vector3D.cpp
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Vector3D.h
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Vector4D.h
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