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0ad/source/renderer/backend
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vladislavbelov a17fad722a Moves framebuffer management to CDeviceCommandContext.
Tested By: Langbart, nwtour
Differential Revision: https://code.wildfiregames.com/D4475
This was SVN commit r26302.
2022-02-05 16:59:23 +00:00
..
gl
Moves framebuffer management to CDeviceCommandContext.
2022-02-05 16:59:23 +00:00
Format.h
Moves PostProcManager and SkyManager to GL texture class continuing 57ba7c4a1c.
2021-12-27 21:01:43 +00:00
PipelineState.cpp
Moves depth and stencil tests to PipelineState and DeviceCommandContext.
2022-02-01 16:38:55 +00:00
PipelineState.h
Moves depth and stencil tests to PipelineState and DeviceCommandContext.
2022-02-01 16:38:55 +00:00
Sampler.cpp
Encapsulates GL texture creation in a separate class.
2021-12-25 00:26:10 +00:00
Sampler.h
Encapsulates GL texture creation in a separate class.
2021-12-25 00:26:10 +00:00
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