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0ad/source/renderer/backend
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vladislavbelov 5adbe4f1a3 Moves blend state management to DeviceCommandContext. Fixes #6420
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
2022-01-19 17:28:47 +00:00
..
gl
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
Format.h
Moves PostProcManager and SkyManager to GL texture class continuing 57ba7c4a1c.
2021-12-27 21:01:43 +00:00
PipelineState.cpp
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
PipelineState.h
Moves blend state management to DeviceCommandContext. Fixes #6420
2022-01-19 17:28:47 +00:00
Sampler.cpp
Encapsulates GL texture creation in a separate class.
2021-12-25 00:26:10 +00:00
Sampler.h
Encapsulates GL texture creation in a separate class.
2021-12-25 00:26:10 +00:00
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