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0ad/source
Vladislav Belov aced56c336 Adds material passes to choose different shaders
All shaders were selected by context (set of defines) which increases
the number of needed permutations. For example: we don't need to know
about shadows when rendering silhouettes.
2026-05-10 23:57:16 +02:00
..
2026-04-26 12:44:41 +02:00
2026-05-02 02:50:39 +02:00