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Ykkrosh
7ce31a1544
Hopefully fixing VS2003 (autobuilder) error ("'operator &&' is ambiguous - could be 'built-in C++ operator&&(bool, bool)' or 'built-in C++ operator&&(bool, CEntity *)' while trying to match the argument list '(bool, HEntity)'")
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This was SVN commit r4358.
2006-09-18 18:38:29 +00:00
..
graphics
# Added more control for water shader
2006-09-18 18:09:07 +00:00
gui
…
i18n
…
lib
Linux fixes.
2006-09-14 23:04:20 +00:00
maths
…
network
…
pch
…
ps
Hopefully fixing VS2003 (autobuilder) error ("'operator &&' is ambiguous - could be 'built-in C++ operator&&(bool, bool)' or 'built-in C++ operator&&(bool, CEntity *)' while trying to match the argument list '(bool, HEntity)'")
2006-09-18 18:38:29 +00:00
renderer
#Bugfix: Shadows appeared to be rendered one frame too late
2006-09-14 20:06:21 +00:00
scripting
Gameplay fixes:
2006-09-17 02:20:20 +00:00
simulation
- Fixed a bug with aura rendering that was causing a crash when rendering auras that were added to a unit after its creation (initAuraData was not called on subsequent AddAura calls). This caused objects like Settlements, Mills, Farmsteads and Temples to crash when you mouseover them since they do not gain the aura until construction is complete.
2006-09-17 02:49:29 +00:00
sound
…
tools
# Added more control for water shader
2006-09-18 18:09:07 +00:00
main.cpp
Updated OpenAL to 1.1 (which no longer includes ALUT).
2006-09-02 21:20:25 +00:00