This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-12 06:16:18 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
acb043f4a27a93c66a7af30fc422a5ae9f24b35b
0ad
/
source
T
History
vladislavbelov
acb043f4a2
Adds a rasterization state to the renderer backend pipeline state.
...
This was SVN commit r26248.
2022-01-25 16:28:58 +00:00
..
collada
…
graphics
Fixes minimap texture scissoring rect following
b5d85e279f
.
Fixes
#6382
2022-01-19 17:40:26 +00:00
gui
Moves blend state management to DeviceCommandContext.
Fixes
#6420
2022-01-19 17:28:47 +00:00
i18n
…
lib
Uses MIPs for terrain textures previews following
e4455a8e8f
.
2022-01-24 07:00:55 +00:00
lobby
…
maths
UnitMotion pushing improvements
2022-01-24 15:36:13 +00:00
mocks
…
network
…
pch
…
ps
Moves blend state management to DeviceCommandContext.
Fixes
#6420
2022-01-19 17:28:47 +00:00
renderer
Adds a rasterization state to the renderer backend pipeline state.
2022-01-25 16:28:58 +00:00
rlinterface
…
scriptinterface
Remove JS_New in favour of JS::Construct in preparation for SM91
2022-01-12 16:51:32 +00:00
simulation2
UnitMotion pushing improvements
2022-01-24 15:36:13 +00:00
soundmanager
…
third_party
…
tools
Uses MIPs for terrain textures previews following
e4455a8e8f
.
2022-01-24 07:00:55 +00:00
main.cpp
Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz
2022-01-13 14:30:23 +00:00
test_setup.cpp
…