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0ad/source/renderer
Vladislav Belov abf444d91c Reduces vertex maximum stride to 16
https://wikis.khronos.org/opengl/Vertex_Specification_Best_Practices

> The alignment of any attribute's data should be no less than 4 bytes.

But to make it a bit safer for older drivers we prefer to use 16 bytes
alignment (vec4) for now to match std140.
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