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0ad/source/renderer/backend/vulkan/Utilities.h
T
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

92 lines
2.8 KiB
C++
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/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_UTILITIES
#define INCLUDED_RENDERER_BACKEND_VULKAN_UTILITIES
#include "ps/CStr.h"
#include <glad/vulkan.h>
#define ENSURE_VK_SUCCESS(EXPR) \
do \
{ \
const VkResult result = (EXPR); \
if (result != VK_SUCCESS) \
{ \
LOGERROR(#EXPR " returned %d instead of VK_SUCCESS", static_cast<int>(result)); \
ENSURE(false && #EXPR); \
} \
} while (0)
namespace Renderer
{
namespace Backend
{
namespace Vulkan
{
class CBuffer;
class CTexture;
namespace Utilities
{
// https://github.com/KhronosGroup/Vulkan-Docs/wiki/Synchronization-Examples-(Legacy-synchronization-APIs)
void SetTextureLayout(
VkCommandBuffer commandBuffer, CTexture* texture,
const VkImageLayout oldLayout, const VkImageLayout newLayout,
const VkAccessFlags srcAccessMask, const VkAccessFlags dstAccessMask,
const VkPipelineStageFlags srcStageMask, const VkPipelineStageFlags dstStageMask);
void SubmitImageMemoryBarrier(
VkCommandBuffer commandBuffer, VkImage image, const uint32_t level, const uint32_t layer,
const VkAccessFlags srcAccessMask, const VkAccessFlags dstAccessMask,
const VkImageLayout oldLayout, const VkImageLayout newLayout,
const VkPipelineStageFlags srcStageMask, const VkPipelineStageFlags dstStageMask,
const VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT);
void SubmitBufferMemoryBarrier(
VkCommandBuffer commandBuffer, CBuffer* buffer,
const VkDeviceSize offset, const VkDeviceSize size,
const VkAccessFlags srcAccessMask, const VkAccessFlags dstAccessMask,
const VkPipelineStageFlags srcStageMask, const VkPipelineStageFlags dstStageMask);
void SubmitMemoryBarrier(
VkCommandBuffer commandBuffer,
const VkAccessFlags srcAccessMask, const VkAccessFlags dstAccessMask,
const VkPipelineStageFlags srcStageMask, const VkPipelineStageFlags dstStageMask);
void SubmitPipelineBarrier(
VkCommandBuffer commandBuffer,
const VkPipelineStageFlags srcStageMask, const VkPipelineStageFlags dstStageMask);
void SubmitDebugSyncMemoryBarrier(VkCommandBuffer commandBuffer);
} // namespace Utilities
} // namespace Vulkan
} // namespace Backend
} // namespace Renderer
#endif // INCLUDED_RENDERER_BACKEND_VULKAN_UTILITIES