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janwas
8af8326563
replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc)
...
This was SVN commit r10410.
2011-10-16 10:37:21 +00:00
..
AlphaMapCalculator.cpp
…
AlphaMapCalculator.h
…
BlendShapes.h
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DecalRData.cpp
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DecalRData.h
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FixedFunctionModelRenderer.cpp
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FixedFunctionModelRenderer.h
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HWLightingModelRenderer.cpp
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HWLightingModelRenderer.h
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InstancingModelRenderer.cpp
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InstancingModelRenderer.h
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ModelRenderer.cpp
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ModelRenderer.h
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ModelVertexRenderer.h
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OverlayRenderer.cpp
Render territory borders in non-shader render path.
2011-08-27 14:31:24 +00:00
OverlayRenderer.h
# New territory border rendering.
2011-07-30 00:56:45 +00:00
ParticleRenderer.cpp
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ParticleRenderer.h
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PatchRData.cpp
replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc)
2011-10-16 10:37:21 +00:00
PatchRData.h
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PlayerRenderer.cpp
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PlayerRenderer.h
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Renderer.cpp
# New territory border rendering.
2011-07-30 00:56:45 +00:00
Renderer.h
Render territory borders in non-shader render path.
2011-08-27 14:31:24 +00:00
RenderModifiers.cpp
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RenderModifiers.h
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Scene.cpp
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Scene.h
# New territory border rendering.
2011-07-30 00:56:45 +00:00
ShadowMap.cpp
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ShadowMap.h
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SkyManager.cpp
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SkyManager.h
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TerrainOverlay.cpp
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TerrainOverlay.h
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TerrainRenderer.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
TerrainRenderer.h
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TransparencyRenderer.cpp
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TransparencyRenderer.h
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VertexArray.cpp
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VertexArray.h
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VertexBuffer.cpp
# New territory border rendering.
2011-07-30 00:56:45 +00:00
VertexBuffer.h
# New territory border rendering.
2011-07-30 00:56:45 +00:00
VertexBufferManager.cpp
# New territory border rendering.
2011-07-30 00:56:45 +00:00
VertexBufferManager.h
# New territory border rendering.
2011-07-30 00:56:45 +00:00
WaterManager.cpp
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WaterManager.h
…