Files
0ad/source/simulation2
Ykkrosh ab186c2b16 Update UnitMotion logic, to partially simplify it.
Do all pathfinding asynchronously.
Recalculate paths when the target has moved.
Fix vertex pathfinder start point heuristic, to avoid finding
zero-length paths.
When units fail to reach a resource to gather, look for another resource
of the same type.

This was SVN commit r8751.
2010-11-30 12:31:54 +00:00
..
2010-10-04 11:38:43 +00:00
2010-11-16 23:00:52 +00:00
2010-11-16 23:00:52 +00:00
2010-11-16 23:00:52 +00:00
2010-09-23 12:13:13 +00:00
2010-10-02 12:41:29 +00:00