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janwas
e3e0d513b5
# minor fixes exposed by ICC 9.0 warnings
...
This was SVN commit r4701.
2006-12-17 00:49:09 +00:00
..
DOMEvent.cpp
…
DOMEvent.h
…
EventTypes.h
Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
2006-10-09 04:17:15 +00:00
GameEvents.h
…
JSConversions.cpp
isfinite etc.. is now properly defined as a macro
2006-09-02 19:41:26 +00:00
JSConversions.h
…
JSSerialization.h
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
JSUtil.cpp
# housekeeping
2006-07-26 13:10:13 +00:00
JSUtil.h
# housekeeping
2006-07-26 13:10:13 +00:00
ScriptableComplex.cpp
# Housekeeping.
2006-07-27 21:20:30 +00:00
ScriptableComplex.h
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
ScriptableComplex.inl
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
ScriptableObject.cpp
…
ScriptableObject.h
…
ScriptCustomTypes.cpp
…
ScriptCustomTypes.h
# Bug fixes.
2006-10-08 04:56:30 +00:00
ScriptGlue.cpp
# minor fixes exposed by ICC 9.0 warnings
2006-12-17 00:49:09 +00:00
ScriptGlue.h
# SwEng (reduce full recompiles by splitting up master error header)
2006-09-22 13:19:40 +00:00
ScriptingHost.cpp
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
ScriptingHost.h
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
SpiderMonkey.h
# housekeeping
2006-07-26 13:10:13 +00:00
SynchedJSObject.cpp
Bug fixes and more game setup options.
2006-10-08 17:39:46 +00:00
SynchedJSObject.h
…