mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-21 13:25:33 +00:00
558 lines
30 KiB
C++
558 lines
30 KiB
C++
/**
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* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <glad/gles2.h>
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#ifndef GLAD_IMPL_UTIL_C_
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#define GLAD_IMPL_UTIL_C_
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#ifdef _MSC_VER
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#define GLAD_IMPL_UTIL_SSCANF sscanf_s
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#else
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#define GLAD_IMPL_UTIL_SSCANF sscanf
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#endif
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#endif /* GLAD_IMPL_UTIL_C_ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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int GLAD_GL_ES_VERSION_2_0 = 0;
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int GLAD_GL_EXT_discard_framebuffer = 0;
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int GLAD_GL_EXT_texture_compression_s3tc = 0;
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int GLAD_GL_EXT_texture_filter_anisotropic = 0;
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int GLAD_GL_EXT_texture_format_BGRA8888 = 0;
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int GLAD_GL_KHR_debug = 0;
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int GLAD_GL_OES_depth32 = 0;
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int GLAD_GL_OES_mapbuffer = 0;
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int GLAD_GL_OES_rgb8_rgba8 = 0;
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int GLAD_GL_OES_texture_border_clamp = 0;
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PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
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PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
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PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
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PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
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PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
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PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
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PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
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PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
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PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
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PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
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PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
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PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
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PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
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PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
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PFNGLCLEARPROC glad_glClear = NULL;
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PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
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PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
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PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
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PFNGLCOLORMASKPROC glad_glColorMask = NULL;
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PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
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PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
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PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
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PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
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PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
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PFNGLCULLFACEPROC glad_glCullFace = NULL;
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PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
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PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
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PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
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PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
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PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
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PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
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PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
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PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
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PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
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PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
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PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
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PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
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PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
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PFNGLDISABLEPROC glad_glDisable = NULL;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
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PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT = NULL;
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PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
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PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
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PFNGLENABLEPROC glad_glEnable = NULL;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
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PFNGLFINISHPROC glad_glFinish = NULL;
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PFNGLFLUSHPROC glad_glFlush = NULL;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
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PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
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PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
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PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
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PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
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PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
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PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
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PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
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PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
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PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
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PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
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PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
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PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
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PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES = NULL;
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PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;
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PFNGLGETERRORPROC glad_glGetError = NULL;
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PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
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PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
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PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;
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PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;
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PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;
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PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
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PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
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PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
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PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES = NULL;
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PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES = NULL;
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PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
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PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
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PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
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PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
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PFNGLGETSTRINGPROC glad_glGetString = NULL;
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PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES = NULL;
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PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES = NULL;
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PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
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PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
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PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
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PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
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PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
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PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
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PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
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PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
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PFNGLHINTPROC glad_glHint = NULL;
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PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
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PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
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PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
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PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
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PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
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PFNGLISSHADERPROC glad_glIsShader = NULL;
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PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
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PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
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PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
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PFNGLMAPBUFFEROESPROC glad_glMapBufferOES = NULL;
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PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;
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PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;
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PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
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PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
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PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;
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PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;
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PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
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PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
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PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
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PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
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PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES = NULL;
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PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES = NULL;
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PFNGLSCISSORPROC glad_glScissor = NULL;
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PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
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PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
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PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
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PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
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PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
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PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
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PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
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PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
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PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
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PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES = NULL;
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PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES = NULL;
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PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
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PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
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PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
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PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
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PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
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PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
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PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
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PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
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PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
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PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
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PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
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PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
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PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
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PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
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PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
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PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
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PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
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PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
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PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
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PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
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PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
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PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
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PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
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PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
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PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES = NULL;
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PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
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PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
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PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
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PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
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PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
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PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
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PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
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PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
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PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
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PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
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PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
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PFNGLVIEWPORTPROC glad_glViewport = NULL;
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static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
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if(!GLAD_GL_ES_VERSION_2_0) return;
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glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
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glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
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glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
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glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
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glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
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glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
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glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
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glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
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glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
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glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
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glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
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glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
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glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
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glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
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glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
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glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
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glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
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glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
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glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
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glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
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glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
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glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
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glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
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glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
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glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
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glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
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glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
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glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
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glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
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glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
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glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
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glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
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glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
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glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
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glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
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glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
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glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
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glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
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glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
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glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
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glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
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glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
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glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
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glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
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glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
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glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
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glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
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glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
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glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
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glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
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glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
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glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
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glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
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glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
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glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
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glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
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glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
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glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
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glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
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glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
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glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
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glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
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glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
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glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
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glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
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glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
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glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
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glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
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glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
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glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
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glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
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glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
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glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
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glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
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glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
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glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
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glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
|
|
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
|
|
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
|
|
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
|
|
glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
|
|
glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
|
|
glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
|
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
|
|
glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
|
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
|
|
glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
|
|
glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
|
|
glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
|
|
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
|
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
|
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
|
|
glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
|
|
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
|
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
|
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
|
|
glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
|
|
glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
|
|
glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
|
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
|
|
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
|
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
|
|
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
|
|
glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
|
|
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
|
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
|
|
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
|
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
|
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
|
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
|
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
|
|
glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
|
|
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
|
|
glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
|
|
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
|
|
glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
|
|
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
|
|
glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
|
|
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
|
|
glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
|
|
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
|
|
glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
|
|
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
|
|
glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
|
|
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
|
|
glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
|
|
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
|
|
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
|
|
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
|
|
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
|
|
glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
|
|
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
|
|
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
|
|
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
|
|
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
|
|
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
|
|
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
|
|
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
|
|
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
|
|
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
|
|
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
|
|
glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
|
|
}
|
|
static void glad_gl_load_GL_EXT_discard_framebuffer( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_discard_framebuffer) return;
|
|
glad_glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC) load(userptr, "glDiscardFramebufferEXT");
|
|
}
|
|
static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_KHR_debug) return;
|
|
glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC) load(userptr, "glDebugMessageCallbackKHR");
|
|
glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC) load(userptr, "glDebugMessageControlKHR");
|
|
glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC) load(userptr, "glDebugMessageInsertKHR");
|
|
glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC) load(userptr, "glGetDebugMessageLogKHR");
|
|
glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC) load(userptr, "glGetObjectLabelKHR");
|
|
glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC) load(userptr, "glGetObjectPtrLabelKHR");
|
|
glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC) load(userptr, "glGetPointervKHR");
|
|
glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC) load(userptr, "glObjectLabelKHR");
|
|
glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC) load(userptr, "glObjectPtrLabelKHR");
|
|
glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC) load(userptr, "glPopDebugGroupKHR");
|
|
glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC) load(userptr, "glPushDebugGroupKHR");
|
|
}
|
|
static void glad_gl_load_GL_OES_mapbuffer( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_OES_mapbuffer) return;
|
|
glad_glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC) load(userptr, "glGetBufferPointervOES");
|
|
glad_glMapBufferOES = (PFNGLMAPBUFFEROESPROC) load(userptr, "glMapBufferOES");
|
|
glad_glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC) load(userptr, "glUnmapBufferOES");
|
|
}
|
|
static void glad_gl_load_GL_OES_texture_border_clamp( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_OES_texture_border_clamp) return;
|
|
glad_glGetSamplerParameterIivOES = (PFNGLGETSAMPLERPARAMETERIIVOESPROC) load(userptr, "glGetSamplerParameterIivOES");
|
|
glad_glGetSamplerParameterIuivOES = (PFNGLGETSAMPLERPARAMETERIUIVOESPROC) load(userptr, "glGetSamplerParameterIuivOES");
|
|
glad_glGetTexParameterIivOES = (PFNGLGETTEXPARAMETERIIVOESPROC) load(userptr, "glGetTexParameterIivOES");
|
|
glad_glGetTexParameterIuivOES = (PFNGLGETTEXPARAMETERIUIVOESPROC) load(userptr, "glGetTexParameterIuivOES");
|
|
glad_glSamplerParameterIivOES = (PFNGLSAMPLERPARAMETERIIVOESPROC) load(userptr, "glSamplerParameterIivOES");
|
|
glad_glSamplerParameterIuivOES = (PFNGLSAMPLERPARAMETERIUIVOESPROC) load(userptr, "glSamplerParameterIuivOES");
|
|
glad_glTexParameterIivOES = (PFNGLTEXPARAMETERIIVOESPROC) load(userptr, "glTexParameterIivOES");
|
|
glad_glTexParameterIuivOES = (PFNGLTEXPARAMETERIUIVOESPROC) load(userptr, "glTexParameterIuivOES");
|
|
}
|
|
|
|
|
|
|
|
static void glad_gl_free_extensions(char **exts_i) {
|
|
if (exts_i != NULL) {
|
|
unsigned int index;
|
|
for(index = 0; exts_i[index]; index++) {
|
|
free((void *) (exts_i[index]));
|
|
}
|
|
free((void *)exts_i);
|
|
exts_i = NULL;
|
|
}
|
|
}
|
|
static int glad_gl_get_extensions( const char **out_exts, char ***out_exts_i) {
|
|
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
|
|
if (glad_glGetStringi != NULL && glad_glGetIntegerv != NULL) {
|
|
unsigned int index = 0;
|
|
unsigned int num_exts_i = 0;
|
|
char **exts_i = NULL;
|
|
glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
|
|
exts_i = (char **) malloc((num_exts_i + 1) * (sizeof *exts_i));
|
|
if (exts_i == NULL) {
|
|
return 0;
|
|
}
|
|
for(index = 0; index < num_exts_i; index++) {
|
|
const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
|
|
size_t len = strlen(gl_str_tmp) + 1;
|
|
|
|
char *local_str = (char*) malloc(len * sizeof(char));
|
|
if(local_str == NULL) {
|
|
exts_i[index] = NULL;
|
|
glad_gl_free_extensions(exts_i);
|
|
return 0;
|
|
}
|
|
|
|
memcpy(local_str, gl_str_tmp, len * sizeof(char));
|
|
exts_i[index] = local_str;
|
|
}
|
|
exts_i[index] = NULL;
|
|
|
|
*out_exts_i = exts_i;
|
|
|
|
return 1;
|
|
}
|
|
#else
|
|
GLAD_UNUSED(out_exts_i);
|
|
#endif
|
|
if (glad_glGetString == NULL) {
|
|
return 0;
|
|
}
|
|
*out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
|
|
return 1;
|
|
}
|
|
static int glad_gl_has_extension(const char *exts, char **exts_i, const char *ext) {
|
|
if(exts_i) {
|
|
unsigned int index;
|
|
for(index = 0; exts_i[index]; index++) {
|
|
const char *e = exts_i[index];
|
|
if(strcmp(e, ext) == 0) {
|
|
return 1;
|
|
}
|
|
}
|
|
} else {
|
|
const char *extensions;
|
|
const char *loc;
|
|
const char *terminator;
|
|
extensions = exts;
|
|
if(extensions == NULL || ext == NULL) {
|
|
return 0;
|
|
}
|
|
while(1) {
|
|
loc = strstr(extensions, ext);
|
|
if(loc == NULL) {
|
|
return 0;
|
|
}
|
|
terminator = loc + strlen(ext);
|
|
if((loc == extensions || *(loc - 1) == ' ') &&
|
|
(*terminator == ' ' || *terminator == '\0')) {
|
|
return 1;
|
|
}
|
|
extensions = terminator;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
|
|
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
|
|
}
|
|
|
|
static int glad_gl_find_extensions_gles2(void) {
|
|
const char *exts = NULL;
|
|
char **exts_i = NULL;
|
|
if (!glad_gl_get_extensions(&exts, &exts_i)) return 0;
|
|
|
|
GLAD_GL_EXT_discard_framebuffer = glad_gl_has_extension(exts, exts_i, "GL_EXT_discard_framebuffer");
|
|
GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_s3tc");
|
|
GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_filter_anisotropic");
|
|
GLAD_GL_EXT_texture_format_BGRA8888 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_format_BGRA8888");
|
|
GLAD_GL_KHR_debug = glad_gl_has_extension(exts, exts_i, "GL_KHR_debug");
|
|
GLAD_GL_OES_depth32 = glad_gl_has_extension(exts, exts_i, "GL_OES_depth32");
|
|
GLAD_GL_OES_mapbuffer = glad_gl_has_extension(exts, exts_i, "GL_OES_mapbuffer");
|
|
GLAD_GL_OES_rgb8_rgba8 = glad_gl_has_extension(exts, exts_i, "GL_OES_rgb8_rgba8");
|
|
GLAD_GL_OES_texture_border_clamp = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_border_clamp");
|
|
|
|
glad_gl_free_extensions(exts_i);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int glad_gl_find_core_gles2(void) {
|
|
int i;
|
|
const char* version;
|
|
const char* prefixes[] = {
|
|
"OpenGL ES-CM ",
|
|
"OpenGL ES-CL ",
|
|
"OpenGL ES ",
|
|
"OpenGL SC ",
|
|
NULL
|
|
};
|
|
int major = 0;
|
|
int minor = 0;
|
|
version = (const char*) glad_glGetString(GL_VERSION);
|
|
if (!version) return 0;
|
|
for (i = 0; prefixes[i]; i++) {
|
|
const size_t length = strlen(prefixes[i]);
|
|
if (strncmp(version, prefixes[i], length) == 0) {
|
|
version += length;
|
|
break;
|
|
}
|
|
}
|
|
|
|
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
|
|
|
|
GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
|
|
|
return GLAD_MAKE_VERSION(major, minor);
|
|
}
|
|
|
|
int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) {
|
|
int version;
|
|
|
|
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
|
|
if(glad_glGetString == NULL) return 0;
|
|
version = glad_gl_find_core_gles2();
|
|
|
|
glad_gl_load_GL_ES_VERSION_2_0(load, userptr);
|
|
|
|
if (!glad_gl_find_extensions_gles2()) return 0;
|
|
glad_gl_load_GL_EXT_discard_framebuffer(load, userptr);
|
|
glad_gl_load_GL_KHR_debug(load, userptr);
|
|
glad_gl_load_GL_OES_mapbuffer(load, userptr);
|
|
glad_gl_load_GL_OES_texture_border_clamp(load, userptr);
|
|
|
|
|
|
|
|
return version;
|
|
}
|
|
|
|
|
|
int gladLoadGLES2( GLADloadfunc load) {
|
|
return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|