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a8ef1b911ed438a2557795ad333aae0dc7ad462f
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janwas
a8ef1b911e
make reload ignore logic more clear
...
This was SVN commit r1945.
2005-02-27 14:35:38 +00:00
..
res
make reload ignore logic more clear
2005-02-27 14:35:38 +00:00
sysdep
renamed to udbg for consistency
2005-02-26 15:15:52 +00:00
adts.cpp
…
adts.h
…
byte_order.cpp
endian.h renamed (conflict with linux system header)
2005-01-27 20:00:47 +00:00
byte_order.h
endian.h renamed (conflict with linux system header)
2005-01-27 20:00:47 +00:00
config.h
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
2005-02-04 23:16:42 +00:00
debug.cpp
symbol->descriptive_string cache - avoids redundant debug_resolve_symbol calls.
2005-02-02 03:35:25 +00:00
detect.cpp
…
detect.h
…
glext_funcs.h
…
input.cpp
include SDL or lib/input.h where needed (since lib.h no longer pulls it in)
2005-01-27 15:31:06 +00:00
input.h
include SDL or lib/input.h where needed (since lib.h no longer pulls it in)
2005-01-27 15:31:06 +00:00
lib.cpp
types.h => lib/types.h (avoid name collision)
2005-02-26 15:15:36 +00:00
lib.h
types.h => lib/types.h (avoid name collision)
2005-02-26 15:15:36 +00:00
memcpy.cpp
…
mmgr.cpp
Made a few changes on udbg to make it work with two different libbfd versions as well as made a few mmgr assertions more verbose
2005-02-21 17:08:51 +00:00
mmgr.h
types.h => lib/types.h (avoid name collision)
2005-02-26 15:15:36 +00:00
nommgr.h
mmgr ported to linux
2005-02-02 17:01:33 +00:00
ogl.cpp
…
ogl.h
…
posix.h
…
precompiled.cpp
…
precompiled.h
types.h => lib/types.h (avoid name collision)
2005-02-26 15:15:36 +00:00
sdl.h
…
timer.cpp
…
timer.h
…
types.h
…