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Matei
f5613e74c8
Changed water color to Jason's dark blue.
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This was SVN commit r2792.
2005-09-28 05:53:22 +00:00
..
AlphaMapCalculator.cpp
…
AlphaMapCalculator.h
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BlendShapes.h
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ModelRData.cpp
Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
2005-09-06 08:25:41 +00:00
ModelRData.h
This was SVN commit r1803.
2005-01-24 06:14:13 +00:00
PatchRData.cpp
hook up emulate_glCompressedTexImage2D to new tex transform code (which takes care of DDS unpack)
2005-09-19 22:48:20 +00:00
PatchRData.h
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PlayerRenderer.cpp
Use gl*ARB wherever possible. They are mapped onto the core gl* function if the driver's version is high enough, else onto the extension's gl*ARB function.
2005-06-14 03:33:16 +00:00
PlayerRenderer.h
Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds.
2005-05-20 17:09:47 +00:00
Renderer.cpp
Changed water color to Jason's dark blue.
2005-09-28 05:53:22 +00:00
Renderer.h
Added animated water.
2005-09-27 18:17:45 +00:00
SHCoeffs.cpp
Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
2005-09-06 08:25:41 +00:00
SHCoeffs.h
Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
2005-09-06 08:25:41 +00:00
TransparencyRenderer.cpp
Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds.
2005-05-20 17:09:47 +00:00
TransparencyRenderer.h
…
VertexBuffer.cpp
- fix w4 warnings
2005-08-09 15:55:44 +00:00
VertexBuffer.h
- split up lib/res into file, graphics and sound.
2005-08-12 17:06:53 +00:00
VertexBufferManager.cpp
- fix w4 warnings
2005-08-09 15:55:44 +00:00
VertexBufferManager.h
…