This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-24 16:31:39 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
a71a20cb60a0ddb7ef07c701aecedfb26eef0563
0ad
/
source
/
renderer
/
backend
T
History
vladislavbelov
a9fc21fae7
Fixes printing a log of a GL shader compilation following
b193633e59
.
...
This was SVN commit r27745.
2023-06-30 10:02:24 +00:00
..
dummy
Implements framebuffer readback for Vulkan to allow screenshots.
2023-02-17 17:36:10 +00:00
gl
Fixes printing a log of a GL shader compilation following
b193633e59
.
2023-06-30 10:02:24 +00:00
vulkan
Fixes Vulkan hazards reported by validation layers.
2023-06-05 16:32:18 +00:00
Backend.h
…
CompareOp.cpp
…
CompareOp.h
…
Format.h
Implements framebuffer readback for Vulkan to allow screenshots.
2023-02-17 17:36:10 +00:00
IBuffer.h
Adds Vulkan backend.
2023-01-10 20:22:20 +00:00
IDevice.h
Adds preferred depth stencil format to renderer backend.
2023-01-06 23:07:50 +00:00
IDeviceCommandContext.h
Implements framebuffer readback for Vulkan to allow screenshots.
2023-02-17 17:36:10 +00:00
IDeviceObject.h
…
IFramebuffer.h
…
IShaderProgram.h
Switches from per draw vertex attribute format to precompiled vertex input layout.
2023-01-06 00:39:25 +00:00
ITexture.h
…
PipelineState.cpp
…
PipelineState.h
…
Sampler.cpp
…
Sampler.h
Fixes Sampler::Desc comment about using BorderColor.
2023-06-14 07:14:31 +00:00