This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-11 12:16:46 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
a61e31e0a3aff643a30cfd8aadfb4db512919576
0ad
/
source
T
History
janwas
a61e31e0a3
hook up JPG encoder. minor changes with JPG (en|de)code function shutdown
...
This was SVN commit r1987.
2005-03-10 17:02:10 +00:00
..
graphics
types.h => lib/types.h (avoid name collision)
2005-02-26 15:13:15 +00:00
gui
types.h => lib/types.h (avoid name collision)
2005-02-26 15:13:15 +00:00
i18n
…
lib
hook up JPG encoder. minor changes with JPG (en|de)code function shutdown
2005-03-10 17:02:10 +00:00
maths
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
ps
security push: checked every strcpy / strncpy. converted most to strcpy_s; some are flagged as "safe" (e.g. if copying literal that's obviously OK)
2005-03-01 20:13:00 +00:00
renderer
rename oglExtAvail to oglHaveExtension
2005-03-10 16:57:42 +00:00
scripting
- Created JSMap
2005-02-21 17:13:31 +00:00
simulation
types.h => lib/types.h (avoid name collision)
2005-02-26 15:13:15 +00:00
sound
add pitch shift capability to snd.cpp and JS binding
2005-03-09 16:17:26 +00:00
tests
…
tools
Negligibly improved PMDExp's chances of compiling
2005-03-09 18:13:35 +00:00
main.cpp
rename oglExtAvail to oglHaveExtension
2005-03-10 16:57:42 +00:00
ProgrammingSchedule.xls
marked a few of my completed tasks as such
2005-02-26 15:38:41 +00:00