This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-06-22 15:45:17 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
a3f467ae4efd5349edb2df0875d1b711b34cd607
0ad
/
source
/
simulation2
/
components
/
tests
T
History
Itms
dc69aed954
Remove some old and unused code.
...
This was SVN commit r17094.
2015-10-02 18:27:10 +00:00
..
test_CommandQueue.h
Fixes tests adding system components without using the SYSTEM_ENTITY id - this caused assertion failures in debug builds
2015-06-21 19:22:12 +00:00
test_ObstructionManager.h
Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin,
fixes
#3292
.
2015-07-18 08:37:49 +00:00
test_Pathfinder.h
Remove some old and unused code.
2015-10-02 18:27:10 +00:00
test_Position.h
…
test_RangeManager.h
Fixes tests adding system components without using the SYSTEM_ENTITY id - this caused assertion failures in debug builds
2015-06-21 19:22:12 +00:00
test_scripts.h
Range-based for for VfsPath loops.
2015-07-29 23:44:12 +00:00
test_TerritoryManager.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00