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a3f4424e35fe7323cb443c7cb8f019b3522d2ea1
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Ykkrosh
a3f4424e35
Fixed bug in documentation of confusing feature, unless the fix is wrong too
...
This was SVN commit r3434.
2006-01-29 02:58:19 +00:00
..
graphics
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
gui
Right click/double click support in main GUI handler, minimap updates-drag and order issuing
2006-01-21 11:07:25 +00:00
i18n
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
lib
bugfix: no longer make freed buffers readonly because we need to write boundary tags into them for coalescing
2006-01-28 23:02:26 +00:00
maths
Fixed bug in documentation of confusing feature, unless the fix is wrong too
2006-01-29 02:58:19 +00:00
ps
ConfigDB.cpp: fix vfs_load return value check
2006-01-28 22:21:54 +00:00
renderer
- Seperate ViewCamera (eye position) and CullCamera (model culling, shadow
2006-01-22 19:12:30 +00:00
scripting
ConfigDB.cpp: fix vfs_load return value check
2006-01-28 22:21:54 +00:00
simulation
ConfigDB.cpp: fix vfs_load return value check
2006-01-28 22:21:54 +00:00
sound
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
tools
Advance water in sync with simulation and unit animations (so it stops when the game is paused).
2006-01-21 23:27:42 +00:00
main.cpp
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
ProgrammingSchedule.xls
gave it a once-over, marked 1 as complete
2005-05-09 16:30:01 +00:00