Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-13 17:14:44 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
a3d8807833d940252df31a313bea2bce3c6c2b34
0ad/source/simulation2/components/tests
T
History
wraitii d592bf9cb6 Move path computations to an actual worker to prepare for threading.
This moves the "async" pathfinding computations to a worker, preparing
the architecture for threading.

Tested By: Kuba386, Stan`
Differential Revision: https://code.wildfiregames.com/D1918
This was SVN commit r22902.
2019-09-15 09:27:10 +00:00
..
test_CinemaManager.h
Adds basic tests for the CinemaManager component
2017-11-24 22:38:03 +00:00
test_CommandQueue.h
…
test_HierPathfinder.h
Fix issues with MakeGoalReachable when the goal wasn't reachable following D1882/208fc30ddd
2019-09-09 18:57:59 +00:00
test_ObstructionManager.h
Move "IsInRange" family of functions to the Obstruction Manager and make the commutative.
2019-06-06 19:37:23 +00:00
test_Pathfinder.h
Move path computations to an actual worker to prepare for threading.
2019-09-15 09:27:10 +00:00
test_Position.h
…
test_RangeManager.h
Fix 4edcf21b98. Refs #5428
2019-04-10 06:05:34 +00:00
test_scripts.h
Add a system component to handle stat modifiers, make technologies and auras use this common interface.
2019-08-24 07:37:07 +00:00
test_TerritoryManager.h
…
Powered by Gitea Version: 1.26.2 Page: 1180ms Template: 20ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API