Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-29 18:26:30 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
a39aa76e62d17c8d33c2e950f9ee56e9f9e0dd72
0ad/source/simulation2/serialization
T
History
leper b8a20c958c Do not serialize properties for Sets. Serialization tests for Map and Set.
This was SVN commit r16620.
2015-05-04 01:41:09 +00:00
..
BinarySerializer.cpp
Do not serialize properties for Sets. Serialization tests for Map and Set.
2015-05-04 01:41:09 +00:00
BinarySerializer.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
DebugSerializer.cpp
Convert CConsole to take UTF-8 strings.
2015-02-14 01:49:34 +00:00
DebugSerializer.h
…
HashSerializer.cpp
…
HashSerializer.h
…
IDeserializer.cpp
…
IDeserializer.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ISerializer.cpp
…
ISerializer.h
…
SerializedScriptTypes.h
Serialization support for ES6 Sets.
2015-05-01 23:04:28 +00:00
SerializeTemplates.h
Make the visibility cache a bit more clever, by making LoS tiles as dirty separately for each player.
2015-02-12 23:22:29 +00:00
StdDeserializer.cpp
Serialization support for ES6 Sets.
2015-05-01 23:04:28 +00:00
StdDeserializer.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
StdSerializer.cpp
…
StdSerializer.h
…
Powered by Gitea Version: 1.26.2 Page: 1685ms Template: 11ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API