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a3248ac04b47275bf06cd543b2dd67015515696b
0ad/source/renderer/backend/gl
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vladislavbelov 2ed2e9de0c Invalidates CDeviceCommandContext texture bind cache properly.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4553
This was SVN commit r26664.
2022-03-17 18:17:11 +00:00
..
Buffer.cpp
…
Buffer.h
…
Device.cpp
Moves CShaderProgram to backend and handling via CDeviceCommandContext.
2022-03-14 22:16:14 +00:00
Device.h
Moves CShaderProgram to backend and handling via CDeviceCommandContext.
2022-03-14 22:16:14 +00:00
DeviceCommandContext.cpp
Invalidates CDeviceCommandContext texture bind cache properly.
2022-03-17 18:17:11 +00:00
DeviceCommandContext.h
Invalidates CDeviceCommandContext texture bind cache properly.
2022-03-17 18:17:11 +00:00
Framebuffer.cpp
Adds debug labels to backend framebuffers.
2022-02-18 23:00:11 +00:00
Framebuffer.h
Adds debug labels to backend framebuffers.
2022-02-18 23:00:11 +00:00
Mapping.cpp
…
Mapping.h
…
ShaderProgram.cpp
Moves CShaderProgram to backend and handling via CDeviceCommandContext.
2022-03-14 22:16:14 +00:00
ShaderProgram.h
Moves CShaderProgram to backend and handling via CDeviceCommandContext.
2022-03-14 22:16:14 +00:00
Texture.cpp
Invalidates CDeviceCommandContext texture bind cache properly.
2022-03-17 18:17:11 +00:00
Texture.h
…
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