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a1bd91d198182b310a9fa61635f246afd7dfd2cc
0ad/source/scripting
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olsner eb2989176e startGame() shouldn't crash and burn if the game's already been started
This was SVN commit r1181.
2004-09-21 16:10:46 +00:00
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ScriptCustomTypes.cpp
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ScriptCustomTypes.h
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ScriptGlue.cpp
startGame() shouldn't crash and burn if the game's already been started
2004-09-21 16:10:46 +00:00
ScriptGlue.h
Added getFPS(), so the GUI can draw the FPS counter. Also added getLanguageID(), so it knows what language it's using
2004-09-05 11:28:59 +00:00
ScriptingHost.cpp
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ScriptingHost.h
Corrected JS_AddRoot usage (it wants a JSObject**/JSString**/jsval*/etc)
2004-09-04 14:43:23 +00:00
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