Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-27 06:06:07 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
a1bd91d198182b310a9fa61635f246afd7dfd2cc
0ad/source/renderer
T
History
janwas 18e016578d fix tex_load return value check - Handle invalid <==> <= 0
This was SVN commit r1153.
2004-09-19 11:39:47 +00:00
..
AlphaMapCalculator.cpp
…
AlphaMapCalculator.h
…
BlendShapes.h
…
ModelRData.cpp
fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
2004-09-19 11:38:54 +00:00
ModelRData.h
…
PatchRData.cpp
fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
2004-09-19 11:38:54 +00:00
PatchRData.h
…
Renderer.cpp
fix tex_load return value check - Handle invalid <==> <= 0
2004-09-19 11:39:47 +00:00
Renderer.h
Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
2004-08-05 13:07:51 +00:00
SHCoeffs.cpp
…
SHCoeffs.h
…
TransparencyRenderer.cpp
Fixed invalid GL code
2004-08-06 15:01:23 +00:00
TransparencyRenderer.h
…
VertexBuffer.cpp
Fixed loads of /W4 warnings, because it's easier than doing anything useful. Added some asserts to check potentially dangerous assumptions, implemented a few missing bits of code, adjusted some comments, etc.
2004-07-24 14:04:40 +00:00
VertexBuffer.h
fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
2004-09-19 11:38:54 +00:00
VertexBufferManager.cpp
A few log categories
2004-08-15 20:57:31 +00:00
VertexBufferManager.h
…
Powered by Gitea Version: 1.26.2 Page: 1469ms Template: 7ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API