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a04abf296799c019e27bedbb0ddc3fed299522aa
0ad/source/tools/textureconv
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Ykkrosh a75bf7fb1e Updates to texture converter and DDS code: Generates sharpened mipmaps. DDS decompression now identical to NVIDIA PS plugin (and probably most hardware). Compression lossless when possible (e.g. always for DDS->TGA->DDS), and slightly improved in other cases.
This was SVN commit r2291.
2005-05-12 03:55:39 +00:00
..
launch
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crashlog.cpp
Fixed problems in texture converter's DDS output, and in the game's DDS input.
2005-01-29 17:18:14 +00:00
main.cpp
Updates to texture converter and DDS code: Generates sharpened mipmaps. DDS decompression now identical to NVIDIA PS plugin (and probably most hardware). Compression lossless when possible (e.g. always for DDS->TGA->DDS), and slightly improved in other cases.
2005-05-12 03:55:39 +00:00
textureconv.sln
Initial code for the Colour Tester tool.
2005-04-29 18:46:48 +00:00
textureconv.vcproj
Updates to texture converter and DDS code: Generates sharpened mipmaps. DDS decompression now identical to NVIDIA PS plugin (and probably most hardware). Compression lossless when possible (e.g. always for DDS->TGA->DDS), and slightly improved in other cases.
2005-05-12 03:55:39 +00:00
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