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0ad/source/simulation2
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Ykkrosh c989f52c46 Use heap-based queue in pathfinder to improve worst-case performance (in exchange for terrible VS2008 debug-mode performance)
This was SVN commit r10790.
2011-12-22 16:58:03 +00:00
..
components
Use heap-based queue in pathfinder to improve worst-case performance (in exchange for terrible VS2008 debug-mode performance)
2011-12-22 16:58:03 +00:00
docs
…
helpers
Rendering marker lines between buildings and rally points
2011-12-10 07:07:04 +00:00
scripting
Avoid some code duplication
2011-11-23 21:26:14 +00:00
serialization
# Partial support for saved games with AI.
2011-12-22 14:04:32 +00:00
system
# Partial support for saved games with AI.
2011-12-22 14:04:32 +00:00
tests
add support for removing individual files from VFS and a mechanism for automatically doing so (add filename.extension.DELETED to the same directory/archive), as discussed in meeting.
2011-11-26 18:37:53 +00:00
MessageTypes.h
…
Simulation2.cpp
# Partial support for saved games with AI.
2011-12-22 14:04:32 +00:00
Simulation2.h
Minor enhancements to serialization test mode
2011-10-28 13:18:16 +00:00
TypeList.h
Rendering marker lines between buildings and rally points
2011-12-10 07:07:04 +00:00
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