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9ee44bd9b80665fe3f12ffe6763edfe8a5daa96e
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simulation2
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historic_bruno
9ee44bd9b8
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation.
Fixes
#590
.
...
This was SVN commit r8494.
2010-10-30 04:02:42 +00:00
..
CmpPtr.cpp
…
CmpPtr.h
…
Component.h
# Add documentation of the entity template XML file format.
2010-04-23 16:09:03 +00:00
ComponentManager.cpp
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation.
Fixes
#590
.
2010-10-30 04:02:42 +00:00
ComponentManager.h
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation.
Fixes
#590
.
2010-10-30 04:02:42 +00:00
ComponentManagerSerialization.cpp
Fix serialize/deserialize API asymmetry.
2010-09-17 17:53:26 +00:00
Components.h
…
ComponentTest.h
Fix compile error
2010-07-25 17:03:07 +00:00
Entity.h
# Object creation in Atlas with new simulation system
2010-01-14 20:36:29 +00:00
IComponent.cpp
# Initial support for automatic validation of entity template XML.
2010-04-09 19:02:39 +00:00
IComponent.h
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
Interface.h
…
InterfaceScripted.h
Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
2010-10-21 19:54:59 +00:00
Message.h
Fix serialize/deserialize API asymmetry.
2010-09-17 17:53:26 +00:00
ParamNode.cpp
Fix serialization of most components
2010-10-23 19:59:40 +00:00
ParamNode.h
Fix serialization of most components
2010-10-23 19:59:40 +00:00
SimContext.cpp
# Add fog-of-war.
2010-09-23 12:13:13 +00:00
SimContext.h
# Add fog-of-war.
2010-09-23 12:13:13 +00:00