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JoshuaJB
a7b2f6ba47
Fix more then one observer by allowing a game to have multiple players with the -1 ID.
...
This was SVN commit r14885.
2014-03-29 15:09:42 +00:00
..
tests
Cleanup tex_codec,
fixes
#2456
, patch by IronNerd.
2014-03-13 04:16:20 +00:00
fsm.cpp
Fixes hypothetical mem leak in network code (and an error in Cppcheck), patch by Riemer,
fixes
#2122
2013-10-10 23:46:42 +00:00
fsm.h
…
NetClient.cpp
Send messages in queue before closing connection, patch by boeseRaupe.
Fixes
#2420
2014-02-05 02:44:25 +00:00
NetClient.h
Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
2013-11-07 20:07:24 +00:00
NetFileTransfer.cpp
…
NetFileTransfer.h
Fix tests, and warnings, and non-PCH build
2011-12-23 13:01:29 +00:00
NetHost.cpp
…
NetHost.h
…
NetMessage.cpp
…
NetMessage.h
…
NetMessages.h
Implement a basic observer mode. Any player which joins a multiplayer game but is not assigned a player slot automatically becomes an observer. Refs
#69
2014-03-16 23:29:27 +00:00
NetMessageSim.cpp
Fixes an assertion when DEBUG_SERIALIZER_ANNOTATE is set to 1 and you click on "Host Game" from the main menu.
2014-02-22 14:30:29 +00:00
NetServer.cpp
Fix more then one observer by allowing a game to have multiple players with the -1 ID.
2014-03-29 15:09:42 +00:00
NetServer.h
Add compile time flag to disable use of miniupnpc.
2013-12-18 16:08:56 +00:00
NetSession.cpp
Detect and fix printf signedness errors.
Fixes
#1086
,
#1087
.
2012-01-01 16:43:10 +00:00
NetSession.h
…
NetStats.cpp
…
NetStats.h
…
NetTurnManager.cpp
Send messages in queue before closing connection, patch by boeseRaupe.
Fixes
#2420
2014-02-05 02:44:25 +00:00
NetTurnManager.h
Send messages in queue before closing connection, patch by boeseRaupe.
Fixes
#2420
2014-02-05 02:44:25 +00:00
NMTCreator.h
…
Serialization.h
…
StringConverters.h
…