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9d7457da9b92d3c8fb8a3a17ec6d54b030658cd8
0ad
/
source
/
renderer
T
History
vladislavbelov
9d7457da9b
Removes ogl_tex usage from CRenderer.
...
This was SVN commit r26181.
2022-01-06 23:23:36 +00:00
..
backend
Uses core GL functions for GLSL shaders.
2022-01-06 11:41:04 +00:00
scripting
…
AlphaMapCalculator.cpp
…
AlphaMapCalculator.h
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BlendShapes.h
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DebugRenderer.cpp
Fix OpenGL ES 2.0 Warnings.
2022-01-04 20:54:37 +00:00
DebugRenderer.h
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DecalRData.cpp
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DecalRData.h
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HWLightingModelRenderer.cpp
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HWLightingModelRenderer.h
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InstancingModelRenderer.cpp
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InstancingModelRenderer.h
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MikktspaceWrap.cpp
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MikktspaceWrap.h
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ModelRenderer.cpp
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ModelRenderer.h
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ModelVertexRenderer.h
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OverlayRenderer.cpp
Fix OpenGL ES 2.0 Warnings.
2022-01-04 20:54:37 +00:00
OverlayRenderer.h
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ParticleRenderer.cpp
…
ParticleRenderer.h
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PatchRData.cpp
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PatchRData.h
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PostprocManager.cpp
Disables redundant mipmap generation for postprocessing.
2022-01-06 11:09:42 +00:00
PostprocManager.h
…
Renderer.cpp
Removes ogl_tex usage from CRenderer.
2022-01-06 23:23:36 +00:00
Renderer.h
Performs texture uploads via DeviceCommandContext interface.
2022-01-05 14:49:54 +00:00
RenderingOptions.cpp
…
RenderingOptions.h
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RenderModifiers.cpp
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RenderModifiers.h
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Scene.cpp
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Scene.h
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SceneRenderer.cpp
Optimizes FBO usages for LOSTexture and water shore foam.
2022-01-06 22:44:54 +00:00
SceneRenderer.h
Performs texture uploads via DeviceCommandContext interface.
2022-01-05 14:49:54 +00:00
ShadowMap.cpp
Fixes debug drawing of a null shadow texture introduced in
36107cb7e1
, appeared after
abc3190c03
.
2022-01-06 11:04:45 +00:00
ShadowMap.h
…
SilhouetteRenderer.cpp
…
SilhouetteRenderer.h
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SkyManager.cpp
Performs texture uploads via DeviceCommandContext interface.
2022-01-05 14:49:54 +00:00
SkyManager.h
…
TerrainOverlay.cpp
Fixes terrain overlay texture upload after
fd976456d7
.
2022-01-06 14:16:32 +00:00
TerrainOverlay.h
Performs texture uploads via DeviceCommandContext interface.
2022-01-05 14:49:54 +00:00
TerrainRenderer.cpp
Optimizes FBO usages for LOSTexture and water shore foam.
2022-01-06 22:44:54 +00:00
TerrainRenderer.h
Optimizes FBO usages for LOSTexture and water shore foam.
2022-01-06 22:44:54 +00:00
TexturedLineRData.cpp
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TexturedLineRData.h
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TimeManager.cpp
…
TimeManager.h
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VertexArray.cpp
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VertexArray.h
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VertexBuffer.cpp
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VertexBuffer.h
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VertexBufferManager.cpp
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VertexBufferManager.h
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WaterManager.cpp
Performs texture uploads via DeviceCommandContext interface.
2022-01-05 14:49:54 +00:00
WaterManager.h
…