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9d5539a215fa4a7a2d50db3650f2d1ee9b6caa88
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Ykkrosh
c82d619cc4
Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally
...
This was SVN commit r9298.
2011-04-22 13:19:23 +00:00
..
scripting
Support new SpiderMonkey API.
2010-11-16 23:00:52 +00:00
tests
Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally
2011-04-22 13:19:23 +00:00
Bound.cpp
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
Bound.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
Brush.cpp
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Brush.h
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Fixed.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
Fixed.h
# Add fog-of-war.
2010-09-23 12:13:13 +00:00
FixedVector2D.h
# Initial support for formation movement.
2010-09-03 09:55:14 +00:00
FixedVector3D.h
…
MathUtil.h
…
Matrix3D.cpp
Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally
2011-04-22 13:19:23 +00:00
Matrix3D.h
Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally
2011-04-22 13:19:23 +00:00
MD5.cpp
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MD5.h
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Noise.cpp
…
Noise.h
…
NUSpline.cpp
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NUSpline.h
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Plane.cpp
Inline common vector/matrix operations, for performance.
2010-09-24 16:54:20 +00:00
Plane.h
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Quaternion.cpp
Inline common vector/matrix operations, for performance.
2010-09-24 16:54:20 +00:00
Quaternion.h
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Sqrt.cpp
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Sqrt.h
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Vector2D.h
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Vector3D.cpp
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
2011-03-04 20:02:05 +00:00
Vector3D.h
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
2011-03-04 20:02:05 +00:00
Vector4D.h
…