Files
0ad/source/ps/Filesystem.h
T
janwas 8667ea74c8 fixes and improvements
- directoryPosix: replace most methods with boost filesystem (but not
all: the latter cannot efficiently enumerate files AND query their
size/mtime)
- AllocatorChecker: better name for member functions
- file: move the File class here
- trace: bugfix
- io: move UnalignedWriter to write_buffer.cpp (basically the same
thing)
- vfs: remove unnecessary "vfs" warts from variable names
- vfs_tree: VfsFile now stores single Name/Size/MTime fields instead of
the FileInfo record (less clunky)
- vfs_path: use boost filesystem's version of the basename/extension
functions
- lf_alloc: remove (no longer necessary, won't be finished - not worth
the trouble)
- path_util: remove path_foreach_component (replaced by better path
traversal logic) and PathPackage (obsoleted by fs::path)

! resource loading code now receives VfsPath as its filename. there is
also OsPath (native absolute path) and Path (relative to binaries/data)

- tex is now independent of file loading code; it just en/decodes
in-memory buffers
- wdll_ver: clean up, use smart pointer to simplify bailout code
- wsdl: remove nonexistent failure path from calc_gamma (cruised by here
because SDL_SetGamme is failing once after a cold boot at work)
- wsnd: simplify OpenAL DLL search, use boost::filesystem
- wutil: Wow64 redirection is now packaged in a (RAII) class

This was SVN commit r5525.
2007-12-22 18:15:52 +00:00

45 lines
1.0 KiB
C++

#ifndef INCLUDED_FILESYSTEM
#define INCLUDED_FILESYSTEM
#include "lib/path_util.h"
#include "lib/file/file.h"
#include "lib/file/io/io.h"
#include "lib/file/vfs/vfs.h"
#include "lib/file/file_system_util.h"
#include "lib/file/io/write_buffer.h"
#include "ps/CStr.h"
#include "ps/Errors.h"
extern PIVFS g_VFS;
extern bool FileExists(const char* pathname);
ERROR_GROUP(CVFSFile);
ERROR_TYPE(CVFSFile, LoadFailed);
ERROR_TYPE(CVFSFile, AlreadyLoaded);
ERROR_TYPE(CVFSFile, InvalidBufferAccess);
// Reads a file, then gives read-only access to the contents
class CVFSFile
{
public:
CVFSFile();
~CVFSFile();
// Returns either PSRETURN_OK or PSRETURN_CVFSFile_LoadFailed.
// Dies if a file has already been successfully loaded.
PSRETURN Load(const char* filename);
// These die if called when no file has been successfully loaded.
const u8* GetBuffer() const;
size_t GetBufferSize() const;
CStr GetAsString() const;
private:
shared_ptr<u8> m_Buffer;
size_t m_BufferSize;
};
#endif // #ifndef INCLUDED_FILESYSTEM