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mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-11-09 02:11:47 +00:00
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99e012ba56533e18beb583fcfe039a336d115c5f
0ad/source/simulation2/scripting
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historic_bruno 1c081135ad Adds territory map to AI GameState, based on patch from quantumstate. Fixes #969.
Updates testbot and Jubot to support basic build restrictions.

This was SVN commit r10408.
2011-10-16 02:55:58 +00:00
..
EngineScriptConversions.cpp
Adds territory map to AI GameState, based on patch from quantumstate. Fixes #969.
2011-10-16 02:55:58 +00:00
MessageTypeConversions.cpp
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
ScriptComponent.cpp
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
ScriptComponent.h
Improve performance of full state hash computation, by skipping script components that are known to have no data.
2011-03-05 22:30:32 +00:00
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