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mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-11-09 01:49:37 +00:00
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99e012ba56533e18beb583fcfe039a336d115c5f
0ad/source/simulation2/helpers
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Ykkrosh 959b5a505c Fix bug in incremental LOS computation
This was SVN commit r10446.
2011-10-28 13:15:33 +00:00
..
Geometry.cpp
# Optimise spatial queries.
2010-09-19 18:08:56 +00:00
Geometry.h
# Optimise spatial queries.
2010-09-19 18:08:56 +00:00
Grid.h
Fix -Wconversion warnings in simulation code.
2011-08-16 11:18:32 +00:00
Player.h
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
Position.h
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
PriorityQueue.h
# New dynamic territories design
2011-07-24 11:42:35 +00:00
Render.cpp
Fix -Wconversion warnings in simulation code.
2011-08-16 11:18:32 +00:00
Render.h
# New territory border rendering.
2011-07-30 00:56:45 +00:00
Selection.cpp
Handle triple-click selections a bit more efficiently
2011-05-06 22:22:56 +00:00
Selection.h
Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
2011-05-05 01:27:49 +00:00
SimulationCommand.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
Spatial.h
Fix bug in incremental LOS computation
2011-10-28 13:15:33 +00:00
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