Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-23 17:07:21 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
9924450d36655ab0cdbf88ee714b00a09d57e77e
0ad/source/simulation2/helpers
T
History
Freagarach 645e053fd2 Remove executable bit on some source files.
Reported by: Ralph Sennhauser
Fixes: #6325

This was SVN commit r25917.
2021-09-12 18:41:51 +00:00
..
CinemaPath.cpp
…
CinemaPath.h
…
Geometry.cpp
…
Geometry.h
…
Grid.h
…
HierarchicalPathfinder.cpp
…
HierarchicalPathfinder.h
Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
2021-05-02 17:40:00 +00:00
LongPathfinder.cpp
Adds std namespace to shared_ptr usages in scriptinterface and simulation.
2021-05-22 19:30:18 +00:00
LongPathfinder.h
Adds std namespace to shared_ptr usages in scriptinterface and simulation.
2021-05-22 19:30:18 +00:00
Los.h
…
MapEdgeTiles.h
…
Pathfinding.cpp
…
Pathfinding.h
Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
2021-05-02 17:40:00 +00:00
PathGoal.cpp
…
PathGoal.h
…
Player.h
…
Position.h
Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
2021-05-02 17:40:00 +00:00
PriorityQueue.h
…
Rasterize.cpp
…
Rasterize.h
…
Render.cpp
…
Render.h
…
Selection.cpp
…
Selection.h
…
SimulationCommand.h
…
Spatial.h
…
VertexPathfinder.cpp
Make pathfinder debug rendering thread-safe.
2021-05-17 09:38:24 +00:00
VertexPathfinder.h
Remove executable bit on some source files.
2021-09-12 18:41:51 +00:00
Powered by Gitea Version: 1.26.2 Page: 1413ms Template: 38ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API