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9924450d36655ab0cdbf88ee714b00a09d57e77e
0ad
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source
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renderer
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vladislavbelov
9924450d36
Moves default GL state setup to GL device.
...
This was SVN commit r26187.
2022-01-07 22:21:22 +00:00
..
backend
Moves default GL state setup to GL device.
2022-01-07 22:21:22 +00:00
scripting
…
AlphaMapCalculator.cpp
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AlphaMapCalculator.h
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BlendShapes.h
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DebugRenderer.cpp
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DebugRenderer.h
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DecalRData.cpp
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DecalRData.h
…
HWLightingModelRenderer.cpp
…
HWLightingModelRenderer.h
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InstancingModelRenderer.cpp
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InstancingModelRenderer.h
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MikktspaceWrap.cpp
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MikktspaceWrap.h
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ModelRenderer.cpp
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ModelRenderer.h
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ModelVertexRenderer.h
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OverlayRenderer.cpp
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OverlayRenderer.h
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ParticleRenderer.cpp
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ParticleRenderer.h
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PatchRData.cpp
Separates terrain alphamap combining and uploading.
2022-01-07 14:33:54 +00:00
PatchRData.h
…
PostprocManager.cpp
Disables redundant mipmap generation for postprocessing.
2022-01-06 11:09:42 +00:00
PostprocManager.h
…
Renderer.cpp
Moves default GL state setup to GL device.
2022-01-07 22:21:22 +00:00
Renderer.h
Fixes rendering big screenshot pieces onto screen, refs
52a8793450
.
2022-01-07 20:15:48 +00:00
RenderingOptions.cpp
…
RenderingOptions.h
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RenderModifiers.cpp
…
RenderModifiers.h
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Scene.cpp
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Scene.h
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SceneRenderer.cpp
Uploads cube textures in SkyManager via DeviceCommandContext.
2022-01-07 20:00:41 +00:00
SceneRenderer.h
Performs texture uploads via DeviceCommandContext interface.
2022-01-05 14:49:54 +00:00
ShadowMap.cpp
Fixes debug drawing of a null shadow texture introduced in
36107cb7e1
, appeared after
abc3190c03
.
2022-01-06 11:04:45 +00:00
ShadowMap.h
…
SilhouetteRenderer.cpp
…
SilhouetteRenderer.h
…
SkyManager.cpp
Uploads cube textures in SkyManager via DeviceCommandContext.
2022-01-07 20:00:41 +00:00
SkyManager.h
Uploads cube textures in SkyManager via DeviceCommandContext.
2022-01-07 20:00:41 +00:00
TerrainOverlay.cpp
Fixes terrain overlay texture upload after
fd976456d7
.
2022-01-06 14:16:32 +00:00
TerrainOverlay.h
Performs texture uploads via DeviceCommandContext interface.
2022-01-05 14:49:54 +00:00
TerrainRenderer.cpp
Optimizes FBO usages for LOSTexture and water shore foam.
2022-01-06 22:44:54 +00:00
TerrainRenderer.h
Optimizes FBO usages for LOSTexture and water shore foam.
2022-01-06 22:44:54 +00:00
TexturedLineRData.cpp
…
TexturedLineRData.h
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TimeManager.cpp
…
TimeManager.h
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VertexArray.cpp
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VertexArray.h
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VertexBuffer.cpp
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VertexBuffer.h
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VertexBufferManager.cpp
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VertexBufferManager.h
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WaterManager.cpp
Performs texture uploads via DeviceCommandContext interface.
2022-01-05 14:49:54 +00:00
WaterManager.h
…