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987a7028bdbe6a17cfefdab07dea35e186e6dbb9
0ad
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simulation2
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scythetwirler
987a7028bd
Implements relative templates.
Fixes
#2936
. Thanks to leper, wraitii, historicbruno and everyone else that helped.
...
This was SVN commit r17386.
2015-12-05 17:02:25 +00:00
..
components
Implements relative templates.
Fixes
#2936
. Thanks to leper, wraitii, historicbruno and everyone else that helped.
2015-12-05 17:02:25 +00:00
docs
Implements relative templates.
Fixes
#2936
. Thanks to leper, wraitii, historicbruno and everyone else that helped.
2015-12-05 17:02:25 +00:00
helpers
improve pathFinder by optimizing the DistanceToSquare computation, refs
#3588
2015-12-01 19:01:41 +00:00
scripting
Fix the precedent fix. It turns out the code behaves in much weirder ways than I expected.
2015-11-14 19:03:20 +00:00
serialization
Serialize everything that is needed by UpdateVisibilityData instead of assuming everything as dirty.
2015-11-11 12:15:57 +00:00
system
Implements relative templates.
Fixes
#2936
. Thanks to leper, wraitii, historicbruno and everyone else that helped.
2015-12-05 17:02:25 +00:00
tests
Fixes stream serialization bug on OS X 10.8 and older, which caused instant OOS in multiplayer games,
fixes
#3108
.
2015-10-15 03:31:30 +00:00
MessageTypes.h
Revert the logic change in
9da482ead4
. This commit removed the checks in UnitMotion against structures, which should have been fine except the short-range pathfinder and the long-range pathfinder are not entirely compatible (check out
#3532
for details). This behavior was probably slightly optimized, but it was too clever for its own good in the current state of the pathfinder, might be reintroduced later.
2015-10-31 08:43:31 +00:00
Simulation2.cpp
Update atlas with the new map_sizes.json format. Refs
#3355
.
2015-12-04 16:37:30 +00:00
Simulation2.h
…
TypeList.h
Revert the logic change in
9da482ead4
. This commit removed the checks in UnitMotion against structures, which should have been fine except the short-range pathfinder and the long-range pathfinder are not entirely compatible (check out
#3532
for details). This behavior was probably slightly optimized, but it was too clever for its own good in the current state of the pathfinder, might be reintroduced later.
2015-10-31 08:43:31 +00:00