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52f311da2b
Remove all occurances of hardcoded resources in the simulation, GUI and AI code by specifying resources as JSON files in a new simulation subdirectory and accessing them through a globally defined prototype. This was SVN commit r18964.
26 lines
833 B
XML
26 lines
833 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<object name="phase_rows">
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<repeat count="4" var="k">
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<object name="phase[k]">
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<repeat count="12" var="s">
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<object type="image" style="StructBox" name="phase[k]_struct[s]">
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<object type="text" style="StructNameSpecific" name="phase[k]_struct[s]_name"/>
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<object type="image" style="StructIcon" name="phase[k]_struct[s]_icon"
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sprite="stretched:pregame/shell/logo/wfg_logo_white.png"
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/>
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<object name="phase[k]_struct[s]_rows">
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<repeat count="4" var="r">
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<object name="phase[k]_struct[s]_row[r]">
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<repeat count="24" var="p">
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<object type="image" style="ProdBox" name="phase[k]_struct[s]_row[r]_prod[p]"/>
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</repeat>
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</object>
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</repeat>
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</object>
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</object>
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</repeat>
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</object>
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</repeat>
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</object>
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