Files
0ad/binaries/data/mods/public/gui/structree/rows.xml
T
elexis 52f311da2b Merge resource agnostic branch by s0600204, fixes #3934.
Remove all occurances of hardcoded resources in the simulation, GUI and
AI code by
specifying resources as JSON files in a new simulation subdirectory and
accessing them through a globally defined prototype.

This was SVN commit r18964.
2016-11-19 14:29:45 +00:00

26 lines
833 B
XML

<?xml version="1.0" encoding="utf-8"?>
<object name="phase_rows">
<repeat count="4" var="k">
<object name="phase[k]">
<repeat count="12" var="s">
<object type="image" style="StructBox" name="phase[k]_struct[s]">
<object type="text" style="StructNameSpecific" name="phase[k]_struct[s]_name"/>
<object type="image" style="StructIcon" name="phase[k]_struct[s]_icon"
sprite="stretched:pregame/shell/logo/wfg_logo_white.png"
/>
<object name="phase[k]_struct[s]_rows">
<repeat count="4" var="r">
<object name="phase[k]_struct[s]_row[r]">
<repeat count="24" var="p">
<object type="image" style="ProdBox" name="phase[k]_struct[s]_row[r]_prod[p]"/>
</repeat>
</object>
</repeat>
</object>
</object>
</repeat>
</object>
</repeat>
</object>