Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-24 22:04:28 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
97fbfc3b2069701f3a59c3567742594de7da5879
0ad/source/tools/atlas/GameInterface
T
History
s0600204 c13bc83aed Load and Initialise PlayerData in Atlas' ActorViewer
Reviewed By: elexis
Fixes: #4900
Differential Revision: https://code.wildfiregames.com/D1276
This was SVN commit r21167.
2018-02-09 21:49:46 +00:00
..
Handlers
Allow random map scripts to load heightmap image files, fixes #5018.
2018-02-05 16:02:00 +00:00
ActorViewer.cpp
Load and Initialise PlayerData in Atlas' ActorViewer
2018-02-09 21:49:46 +00:00
ActorViewer.h
…
Brushes.cpp
…
Brushes.h
…
CommandProc.cpp
…
CommandProc.h
…
DeltaArray.h
…
GameLoop.cpp
Remove broken atlas error reporting code.
2017-05-04 09:29:24 +00:00
GameLoop.h
…
InputProcessor.cpp
…
InputProcessor.h
…
MessagePasser.h
…
MessagePasserImpl.cpp
…
MessagePasserImpl.h
…
Messages.h
Fix atlas clicking following 8f36ca47a1 / D326 by adding the missing clicks property to the wxWidgets SDL event construction.
2017-05-16 00:09:16 +00:00
MessagesSetup.h
…
Misc.cpp
…
Register.cpp
…
Shareable.h
…
SharedMemory.h
…
SharedTypes.h
Remove unused old code for triggers in atlas.
2017-05-08 02:40:22 +00:00
SimState.cpp
…
SimState.h
…
View.cpp
Draw paths only when cinematics isn't playing. Patch by Vladislav.
2017-05-08 04:02:33 +00:00
View.h
…
Powered by Gitea Version: 1.26.2 Page: 1807ms Template: 40ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API