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0ad/source/lib/sysdep/os/win/wdll_delay_load.h
T
elexis 43137fef3f Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
Differential Revision: https://code.wildfiregames.com/D716
Refs 09e974e1cb
Reviewed By: bb
Change in agreement with leper.

This was SVN commit r19899.
2017-07-10 14:26:24 +00:00

49 lines
1.7 KiB
C

/* Copyright (C) 2010 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* DLL delay loading and notification
*/
#ifndef INCLUDED_WDLL_DELAY_LOAD
#define INCLUDED_WDLL_DELAY_LOAD
// must be POD because it is used before static ctors run.
struct WdllLoadNotify
{
const char* dll_name;
Status (*func)();
WdllLoadNotify* next;
};
extern void wdll_add_notify(WdllLoadNotify*);
// request that func be called if and when dll_name is ever delay-loaded.
// must be invoked at function scope.
#define WDLL_ADD_NOTIFY(dll_name, func)\
STMT(\
static WdllLoadNotify UID__ = { dll_name, func };\
wdll_add_notify(&UID__);\
)
#endif // #ifndef INCLUDED_WDLL_DELAY_LOAD