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pyrolink
e7685e32cc
Adds non-uniform (hence "NU") splines. Are especially useful for cinematic tracks and precalculated particle paths.
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This was SVN commit r3306.
2005-12-29 06:37:17 +00:00
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scripting
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Bound.cpp
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Bound.h
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MathUtil.cpp
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MathUtil.h
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Matrix3D.cpp
various small fixes; some changes as in previous rev (which was only the files in lib/)
2005-12-07 03:44:17 +00:00
Matrix3D.h
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NUSpline.cpp
Adds non-uniform (hence "NU") splines. Are especially useful for cinematic tracks and precalculated particle paths.
2005-12-29 06:37:17 +00:00
NUSpline.h
Adds non-uniform (hence "NU") splines. Are especially useful for cinematic tracks and precalculated particle paths.
2005-12-29 06:37:17 +00:00
Plane.cpp
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Plane.h
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Quaternion.cpp
ProfileViewer: Fixed char* vs wchar_t*.
2005-12-06 20:16:50 +00:00
Quaternion.h
ProfileViewer: Fixed char* vs wchar_t*.
2005-12-06 20:16:50 +00:00
Vector3D.cpp
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Vector3D.h
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Vector4D.h
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