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History
Matei
c97129d711
Added water murkiness parameters to shaders.
...
This was SVN commit r4014.
2006-06-22 21:11:56 +00:00
..
globallight.vs
- Terrain self-shadows (only noticeable with a low angle of sun)
2006-02-13 14:18:20 +00:00
instancing_base.vs
…
instancing_light.vs
Work around what is apparently an ATI driver bug in the GLSL implementation
2005-11-06 22:47:26 +00:00
instancing_light.xml
- Terrain self-shadows (only noticeable with a low angle of sun)
2006-02-13 14:18:20 +00:00
instancing_lightp.vs
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
instancing_lightp.xml
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
instancing.vs
Work around what is apparently an ATI driver bug in the GLSL implementation
2005-11-06 22:47:26 +00:00
instancing.xml
…
instancingp.vs
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
instancingp.xml
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
model_light.vs
Work around what is apparently an ATI driver bug in the GLSL implementation
2005-11-06 22:47:26 +00:00
model_light.xml
- Terrain self-shadows (only noticeable with a low angle of sun)
2006-02-13 14:18:20 +00:00
model_lightp.vs
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
model_lightp.xml
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
postouv1.vs
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
water_high.fs
Added water murkiness parameters to shaders.
2006-06-22 21:11:56 +00:00
water_high.vs
Added water murkiness parameters to shaders.
2006-06-22 21:11:56 +00:00
water_high.xml
Some water shaders, with per-pixel fresnel and lighting but no reflection and refraction yet.
2006-05-25 05:43:32 +00:00