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0ad/source/renderer/backend
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vladislavbelov 60a422b668 Moves water textures and terrain alpha composite map to GL texture class following 57ba7c4a1c.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4394
This was SVN commit r26120.
2021-12-27 08:14:47 +00:00
..
gl
Moves water textures and terrain alpha composite map to GL texture class following 57ba7c4a1c.
2021-12-27 08:14:47 +00:00
Format.h
Moves shadow map and terrain overlay to GL texture class continuing 57ba7c4a1c.
2021-12-26 09:48:48 +00:00
Sampler.cpp
Encapsulates GL texture creation in a separate class.
2021-12-25 00:26:10 +00:00
Sampler.h
Encapsulates GL texture creation in a separate class.
2021-12-25 00:26:10 +00:00
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