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9659ec298bfdc3acf4bdc9aaae3778aaa9034f61
0ad
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Ykkrosh
e70fae8d80
Stop using glMultiDrawElements since it's too buggy
...
This was SVN commit r9064.
2011-03-14 21:57:09 +00:00
..
AlphaMapCalculator.cpp
…
AlphaMapCalculator.h
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BlendShapes.h
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DecalRData.cpp
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
DecalRData.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
FixedFunctionModelRenderer.cpp
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FixedFunctionModelRenderer.h
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HWLightingModelRenderer.cpp
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HWLightingModelRenderer.h
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InstancingModelRenderer.cpp
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InstancingModelRenderer.h
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ModelRenderer.cpp
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ModelRenderer.h
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ModelVertexRenderer.h
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OverlayRenderer.cpp
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OverlayRenderer.h
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PatchRData.cpp
Stop using glMultiDrawElements since it's too buggy
2011-03-14 21:57:09 +00:00
PatchRData.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
PlayerRenderer.cpp
…
PlayerRenderer.h
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Renderer.cpp
Don't bother creating shadow textures if shadows are disabled
2011-03-14 02:49:53 +00:00
Renderer.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
RenderModifiers.cpp
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RenderModifiers.h
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RenderPathVertexShader.cpp
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RenderPathVertexShader.h
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Scene.cpp
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
Scene.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
ShadowMap.cpp
Fix use of uninitialised variable
2011-03-14 21:54:44 +00:00
ShadowMap.h
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SkyManager.cpp
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SkyManager.h
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TerrainOverlay.cpp
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TerrainOverlay.h
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TerrainRenderer.cpp
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
TerrainRenderer.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
TransparencyRenderer.cpp
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TransparencyRenderer.h
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VertexArray.cpp
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VertexArray.h
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VertexBuffer.cpp
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VertexBuffer.h
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VertexBufferManager.cpp
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VertexBufferManager.h
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WaterManager.cpp
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WaterManager.h
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